πŸ“–

Rules & Regulations

Everything you need to know to play Time Snatchers

On This Page

🎯 1. Objective

Time Snatchers is a trivia board game spanning a chosen range of years between 1900 and 2024. Players claim individual years on the board by correctly answering AI-generated trivia questions. The game ends the moment every year in the selected range has been claimed by a player. The player with the highest total score at that point wins.

βš™οΈ 2. Game Setup

Before starting, the group selects:

All player tokens begin on the START square.

🎲 3. Taking a Turn

On your turn, you:

πŸ—ΊοΈ 4. Board Squares

The board has 60 outer squares. Ten distinct instruction types appear repeatedly around the track:

⭐
START
No effect beyond passing through; your turn simply ends here.
❓
Answer for 1 Year
Draw and answer one trivia card. Correct = claim that year.
❓
Answer for 2 Years
Draw and answer two trivia cards back to back, each for a different year.
πŸƒ
Pick Up 1 Card
Add one trivia card to your hand to play on any future turn.
πŸƒ
Pick Up 2 Cards
Add two trivia cards (different years) to your hand.
⏸
Lose A Turn
Your turn ends immediately with no further action.
πŸ‘†
Take 1 Year From Opp.
Choose a claimed year belonging to any opponent and take it, along with its point value.
πŸ‘†
Take 2 Years From Opp.
Steal two claimed years (from one or multiple opponents).
πŸ”„
Trade 1 Year With Opp.
Swap one of your claimed years for an opponent's claimed year. Point values transfer with the years.
πŸ”€
Shuffle OOT Take 1 Card
Draw a fresh card from the Out of Time discard pile and answer it.

βœ… 5. Answering Questions

Every trivia question displays the first three digits of the answer year β€” for example, 196_. You're given up to four multiple-choice answer options, and every option is guaranteed to fall within the same decade as the correct answer, so the choices are always plausible. If fewer than four unclaimed years remain in that decade, you'll see three or two choices instead.

On a two-card turn, the two questions will never ask about the same year.

πŸ—‚οΈ 6. Categories

Every player selects one trivia category at the start of the game. Whatever category you choose, every question generated on your turn is written specifically from that topic area:

🌍
General
πŸ“œ
History
πŸ”¬
Science & Tech
🎬
Film & TV
🎡
Music
πŸ†
Sports
✨
Pop Culture
🎨
Art & Literature

🎚️ 7. Difficulty Levels

Regardless of difficulty, every question shows the first three digits of the year. Difficulty changes how directly the clue is written:

Easy
Clue names the person or event directly.
Medium
Clue describes the event without naming it.
Hard
Clue uses only consequences or context β€” nothing is named.

πŸ… 8. Scoring

Points are awarded for each year claimed, and older years are worth more β€” they're rarer to remember and harder to pin down precisely:

Decade (relative to round start)Points per Year
1st decade of the round10
2nd decade9
3rd decade8
4th decade7
5th decade6
6th decade5
7th decade4
8th decade3
9th decade2
10th decade (most recent)1

In a 25 or 50-year round, the same scale applies starting from your chosen first decade.

πŸ‚  9. Held Cards

Cards collected from "Pick Up" squares are added to your hand rather than answered immediately. You may play any held card during your own turn, once you reach the point where your turn's action is complete. Held cards remain in your hand indefinitely until played.

🀝 10. Stealing & Trading

⏱ 11. The Answer Timer

Once a question appears, you have 20 seconds to select an answer. A countdown ring shows the time remaining and changes color as it runs low. If time expires before you answer, your turn ends immediately, the card moves to the Out of Time pile, and no points are awarded.

⏱ The timer only starts once a question is on screen β€” there's no time pressure while rolling dice, reading the board, or deciding which held card to play.

πŸ† 12. Winning the Game

The game ends the instant the last unclaimed year in the round is taken. Whoever has the highest score at that moment wins. In the event of a tie, both players are credited as co-winners β€” Time Snatchers does not use a tiebreaker round.

πŸ–₯️🌐 13. Local vs. Online Play

Local Play is pass-and-play on a single device β€” ideal for being in the same room. Up to 10 games can be saved at once and resumed later.

Online Play is asynchronous, similar to Words with Friends. A host creates a game and shares a 6-character code. Players take turns whenever convenient; the app can notify you when it becomes your turn if you've enabled notifications. All standard rules above apply identically in both modes.

πŸ›‘οΈ 14. Fair Play